When it comes to gameplay, many “senior” gamers of the Civilization series will start clicking their tongues when a lot of “old versions” from the Civilization III version can be applied to the next versions. , although the design team from Firaxis tried a lot in the gameplay, for a simple reason, the 4X “recipe” created by Sid Meier was too solid and very difficult to change! But when he embarked on Sid Meier’s Civilization VI version, Ed Beach made a fundamental difference.
Not having to “make up” completely new “game dishes” to “trick” players in the way that many other “instant noodle” game series are being applied on the market today, Ed Beach was extremely serious. while “dissecting” the basic cores of the 4X gameplay that Sid Meier built for his Civilization series, then on the most successful platforms that veteran gamers and casual critics alike. praise, creating a little different “variation” for Sid Meier’s Civilization VI but still keeping the spiritual value of the whole game series.
Although not as appreciated as the original version, the spin-off versions still leave some “brilliant” suggestions for Ed Beach to complete Sid Meier’s Civilization VI.
For example, the development of a single technical tree like the traditional versions is no longer “challenging” enough for gamers, but additional factors such as customization of personal characteristics (Personality Traits) in Sid Meier’s Civilization: Beyond Earth’s Rising Tide expansion, can have a huge impact on player strategies, despite developing the same technical inclinations. This makes the gameplay richer, more diverse and also creates many new strategies, but these changes are not “strong” enough to make the game worth “thinking” as I feel. the feel of the early versions of the previous player series.
OS: 10.11.6 (El Capitan) and 10.12.4 (Sierra)
Processor: Intel Core i5 (4 cores)
Memory: 6 GB RAM
Graphics: (ATI): Radeon HD 6970/ (NVIDIA): GeForce GT 775M/ (Intel): Iris Pro VRAM: 1 GB
Storage: 15 GB available space